Sidearms, Rifles, Throwables and Melee weapons that can be found or purchased in the game. Prices, Statistics and Rank required to unlock them in Red Dead Online.
Pistols are compact firearms that are not as powerful as revolvers but can hold more ammunition. They can also be reloaded quickly.
Revolvers are six-chambered sidearms that offer greater damage and accuracy than pistols, but slower reload times.
Rifles are ranged longarms that offer great accuracy and power, but usually have a low rate of fire.
Repeaters provide a superiior rate of fire and ammunition capacity to rifles, but lower accuracy and damage.
Sniper rifles grant excellent damage and precision over long distances.
Shotguns shoot a batch of buckshot. They are effective only when a fight is practically toe-to-toe, though they are peerless when it comes to clearing a room or holding a narrow choke point. They are even more impactful with slug ammunition.
The Bow is a silent and accurate weapon, ideal for stealth kills and hunting. Various kinds of arrows can be crafted and used for specific benefits.
Melee weapons are perfect for brawls and situations where it's not possible to carry a gun.
Throwables are an alternative to the bow if you need to eleminate a target quickly. If stealth is not required, volatile area-of-effect weapons such as fire bottles and dynamite can decimate groups of enemies in close proximity.
The lasso enables you to rope certain animals and to immobilize enemies. Once you've temporarily incapacitated someone with a lasso, keep / held as you approach them and then press / to hogtie them. The hogtied individual can then be looted, picked up, carried and placed on your horse. Lassoed targets will break free after a short time if you fail to hogtie them. Hogtied individuals may escape their bonds after a while if left unattended for too long.
Weapon Stats
Each weapon has six main stats that determine its efficiency. The first five parameters are normalized approximations based on other weapons, with higher totals indicating superior performance in the corresponding categories.
Damage: The damage each shot will deal when hitting a target.
Range: An approximation of both the maximum lock-on range of the weapon and its maximum fire range. Both of these scale based on the weapon's class.
Fire Rate: How many bullets can be fired per second.
Reload: How quick it is to reload one bullet; the time it takes for a full reload, divided by the number of bullets.
Accuracy: How focused the weapon's spread is when you aim it, as indicated by the size of the reticle.
Condition: The current mechanical status of the weapon, which in turn affects the other stats.
When you purchase a new weapon, its stat bars will look like the following diagram:
The white section of a bar represents its current value. The larger it is, the more effective the weapon will be in the corresponding field. For instance, a large Damage white section means that each shot will hit harder. You will notice that white bar sections gradually shrink as you use your firearms and expose them to environmental effects such as water and mud. You can reverse this process by cleaning the weapon.
The gray section of a bar represents its theoretical maximum potential. You can develop a weapon's potential in two ways:
By equipping it with components, such as a long barrel or improved rifling. These are available at all gunsmiths via the Customize option.
By firing specialized ammunition. Different types of cartridges can be purchased, crafted or looted. Each ammo type has its uses. For example,express cartridges will significantly increase the damage you deal - and therefore extend the weapon's damage bar.
If you equip a weapon with the relevant components and ammunition, it's possible for the white section of a bar to fill the gray section completely. This illustrates the fact that the stat in question has reached its maximum potential for that firearm.
Conversely,if you allow a weapon to degrade,you will see the gray bar sections extending toward the left. This reflects the fact that the weapon is losing some of its efficiency and requires maintenance.
The black section of a bar can never be attained: it is outside of the weapon's potential.
Weapons gradually deteriorate in condition due to usage and environmental factors. Allowing them to become dirty or rusty will lead to lower damage, slower cocking, and longer reloads. It is therefore recommended to regularly maintain your arsenal.
Degradation Process
You can keep track of the condition of a weapon via the weapon wheel.
Look below the five main stat bars to find a "condition" bar. Initially, this is fully white - which corresponds to an optimal condition. Over time, you will notice that the right end of the bar becomes gray, indicating that the degradation process has begun, and that weapon's potential has been lowered. This is also reflected visually, with the weapon in question showing signs of wear and tear.
There are three different hidden parameters that determine weapon deterioration:
Soot - Shooting the weapon will cause it to slowly degrade. A weapon will go from best condition to worst condition after being fired a certain number of times.
Rust - Rust appears when the weapon is submerged in water or deep snow (including when holstered). It will take a set number of seconds for a weapon exposed to water to go from best condition to worst condition.
Dirt - Dirt stains a weapon when it is submerged in deep mud (even when holstered). It will take a set number of seconds for a weapon exposed to mud to go from best condition to worst condition.
Degradation has the following detrimental effects on your weapons, applied in a gradual and proportionalmanner:
The damage caused by the weapon is reduced.
The weapon's fire rate is reduced.
If applicable, the weapon's cocking speed is slowed down.
The time it takes to reload will be increased.
Slowing Degradation
There are several items that can reduce wear and tear on your weapons. Their effects stack, making it possible to spend less time on maintenance with your firearms.
More generally, it is usually sensible to stow your preferred weapons on your horse should you need to spend an extended time in proximity to mud, water or snow. If there is no real danger of attack when you are engaged in activities that will directly affect weapon condition (such as swimming to reach collectibles), it might be better to just take a disposable sidearm along for emergencies.
Degradation-Slowing Items
Item
Type
Slowing
Availability
Weapon Wrap
Component
-10%
Gunsmith. Only available for repeaters, rifles and shotguns.
Beaver Tooth Trinket
Trinket
-10%
Crafted from beaver tooth and jewelry at Gus Macmillan.
Maintaining Weapons
You should maintain your weapons to negate the effects of degradation. There are two methods: manual upkeep,or employing the services of a gunsmith. Both will also remove visual effects such as soot, rust, and dirt from the weapon.
Manual Cleaning
You can clean your firearms yourself as long as you own gun oil - an item sold at the gunsmith. You will also regularly find gun oil as you loot enemies.
To maintain a weapon, select it in the wheel menu and press . Any deterioration affecting your five stat bars will be represented by red segments. Press to clean it, consuming a gun oil item but restoring all stats to their current maximum value.
Gunsmith Cleaning
You can also pay a gunsmith to clean your weapons. Just like manual cleaning, this restores them to perfect condition.
Note that a weapon can be customized by a gunsmith only if it is perfectly clean.
Ammunition & Projectiles
There are several types of ammunition. Some of these possess special properties that can help in specific situations.
High velocity cartridges increase range and penetration through enemies.
Split point cartridges cause increased damage on impact.
Express and explosive cartridges maximize your damage output.
Small game arrows enable you to aquire better quality pelts when hunting small animals.
Poison arrows are perfect to take down big animals quickly.
Fire arrows and dynamite arrows offer increased damage potential over a wide radius.
You can change the ammunition type currently in use via the weapon wheel: use while selecting a weapon to browse through the varieties you have to hand.
Ammunition can be obtained in multiple ways:
Bought from gunsmiths
Created via crafting
Looted from dead enemies
Found as a collectible
The type of ammunition you choose can play a decisive role, both during shootouts and when hunting. The following tables offer an overview of all the options at your disposal.
Firearm Ammunition
Icon
Type
Availability
Compatibility
Note
Regular
Purchased
Standard ammo
High Velocity
Purchased
Damage + 5, Range + 10
Split Point
Crafted (regular cartridge + hunting knife)
Pistols, revolvers, repeaters, rifles, and sniper rifles
Damage + 5, Accuracy + 10
Express
Purchased
Damage + 15
Explosive
Crafted (express cartridge + animal fat)
Damage + 25, explosive effect
Varmint
Purchased
Varmint rifle
Standard ammo
Shotgun Shells - Regular
Purchased
Standard ammo
Shotgun - Slug
Purchased
Range + 5, accuracy + 20
Shotgun - Incendiary Buckshot
Crafted (regular shotgun shell + moonshine)
Shotguns
Damage + 15, incendiary effect
Shotgun - Explosive Slug
Crafted (shotgun shell + animal fat)
Damage + 25, range +5, accuracy +20, explosive effect
Same behavior as a standard tomahawk, with a unique visual model
Weapon Acquisition
While gunsmiths offer the widest variety of stock, other vendors sell selected firearms and weapons.
Gunsmiths
Weapon
Category
Lvl
RDO$
Gold
Note
Bolt-Action Rifle
Rifles
7
216.00
9
Bow and Arrows
Thrown Weapons
10
124.00
5
Carbine Repeater
Repeaters
1
90.00
4
Carcano Rifle
Sniper Rifles
50
456.00
19
Cattleman Revolver
Revolvers
1
50.00
2
Double-Action Revolver
Revolvers
17
127.00
6
Double-Barreled Shotgun
Shotguns
30
185.00
8
Elephant Rifle
Rifles
1
580.00
24
Naturalist
Evans Repeater
Repeaters
1
300.00
12
Hunting Knife
Melee Weapons
1
Improvw Bow and Arrows
Thrown Weapons
1
275.00
11
Naturalist
Lancaster Repeater
Repeaters
12
243.00
10
Lasso
Thrown Weapons
1
LeMat Revolver
Revolvers
1
317.00
13
Litchfield Repeater
Repeaters
18
348.00
14
Mauser Pistol
Pistols
34
600.00
24
Navy Revolver
Revolvers
1
275.00
11
Pump Action Shotgun
Shotguns
5
266.40
11
Rare Shotgun
Shotguns
1
258.00
11
Reinforced Lasso
Thrown Weapons
1
350.00
14
Bounty Hunter
Repeating Shotgun
Shotguns
11
434.40
18
Rolling Block Rifle
Sniper Rifles
13
411.00
17
Sawed-Off Shotgun
Shotguns
19
111.00
5
Schofield Revolver
Revolvers
9
192.00
8
Semi Automatic Pistol
Pistols
22
537.00
22
Semi-Auto Shotgun
Shotguns
42
540.00
22
Springfield Rifle
Rifles
38
156.00
7
Varmint Rifle
Rifles
8
72.00
3
Volcanic Pistol
Pistols
21
270.00
11
Ammunition
Item
Variant
Rank
Price
Arrows
Regular
1
0.20
Pistol Cartridges
Regular
1
0.40
Express
31
0.60
High Velocity
41
1.00
Repeater Cartridges
Regular
1
0.60
Express
31
0.80
High Velocity
41
1.00
Revolver Cartridges
Regular
1
0.40
Express
31
0.60
High Velocity
41
0.80
Rifle Cartridges
Varmint
1
0.40
Regular
1
0.60
Express
31
0.80
High Velocity
41
1.20
Shotgun Shells
Regular
1
0.40
Shotgun
Slug
44
0.60
Accessories
Item
Variant
Rank
Price
Bandolier
Coburn Bandolier
1
187.50
Espinal Double Bandolier
1
324.25
Higgins Bandolier
1
229.50
Marino Bandolier
1
166.00
Salizzo Double Bandolier
1
358.50
Gun Belt
Bandit Gun Belt
40
13.25
Bolger Gun Belt
61
27.50
Deadboot Gun Belt
12
10.25
Embossed Gunslinger Gun Belt
81
2 Gold
Embossed Horsemanship Gun Belt
94
62.50
Explorer Gun Belt
50
26.25
Gunslinger Gun Belt
44
1 Gold
Horsemanship Gun Belt
17
11.25
Rope Gun Belt
32
1 Gold
Sharpshooter Gun Belt
88
37.50
Studded Bandit Gun Belt
98
3 Gold
Studded Explorer Gun Belt
71
32.50
Woven Pistol Gun Belt
64
29.00
Holster
Bandit Holster
42
10.00
Bolger Holster
56
28.25
Deadboot Holster
25
7.75
Embossed Gunslinger Holster
86
2 Gold
Embossed Horsemanship Holster
96
47.00
Explorer Holster
52
19.75
Gunslinger Holster
47
1 Gold
Horsemanship Holster
25
8.50
Rope Holster
34
1 Gold
Sharpshooter Holster
91
20.75
Studded Bandit Holster
99
3 Gold
Studded Explorer Holster
76
24.50
Woven Pistol Holster
66
21.75
Madam Nazar
Weapon
Category
Gold
Note
Águila Machete
Melee Weapons
6
Collector rank 5
Lucky's Cabin
Weapon
Category
Lvl
RDO$
Gold
Note
Lowry's Revolver
Revolvers
1
-
-
(*)
(*) To unlock the Lowry's Revolver in Red Dead Online, you must first obtain the Navy Revolver in GTA Online by solving the Los Santos Slasher mystery and killing the Slasher. Then, you must get 50 kills with the Navy Revolver in GTA Online.
Fences
Weapon
Category
Lvl
RDO$
Gold
Note
Ancient Tomahawk
Thrown Weapons
1
5.50
Bolas
Thrown Weapons
1
30.00
2
Bounty Hunter Rank 10
Brookstone Bolas
Thrown Weapons
1
100.00
4
Bounty Hunter Rank 21
Cleaver
Thrown Weapons
15
8.00
Dynamite
Thrown Weapons
16
1.00
Fire Bottle
Thrown Weapons
24
0.75
Flammable Moonshine
Thrown Weapons
1
20.00
1
Moonshiner Rank 5
Gravesend Bolas
Thrown Weapons
1
75.00
3
Bounty Hunter Rank 21
Hammer
Melee Weapons
1
75.00
3
Trader Rank 1
Hatchet
Thrown Weapons
28
4.25
Hawkmoth Bolas
Thrown Weapons
1
120.00
5
Bounty Hunter Rank 21
High Roller Double-Action Revolver
Revolvers
1
190.00
8
Hunter Hatchet
Thrown Weapons
1
5.00
Jawbone Knife
Melee Weapons
1
105.00
5
Lance Knife
Melee Weapons
1
125.00
5
Trader Rank 5
Machete
Melee Weapons
32
40.00
2
Throwing Knife
Thrown Weapons
8
2.50
Tomahawk
Thrown Weapons
36
4.00
Weapon Customization
Weapon customization enables you to apply component and style changes to weapons that you own via the service of a gunsmith.
Modification Overview
Most component modifications directly affect the performance of weapons. Applying upgrades to your firearms will give you an extra edge in combat.
Style modifications are purely cosmetic, enabling you to personalize your weapons in accordance with your preferences.
Component: Barrel length
Barrel length is designed to improve the accuracy of weapons. This component is available for revolvers, pistols and shotguns (with the exception of the sawed-off shotgun).
Short Barrel: Default component on all weapons of the above categories (except the Schofield revolver, which comes equipped with along barrel).
Long Barrel: Increases accuracy due to a narrower cone of fire.
Component: Barrel rifling
Barrel rifling is the helical pattern inside the barrel designed to spin the projectile on exit, increasing velocity and range.
Standard Rifling: Default component on all weapons.
Improved Rifling: Weapon range is increased by 10%; damage fall-off ranges are also increased by 1O%, making weapons more effective at long distances. When used on shotgun weapons with buckshot ammunition equipped, spread is increased, leading to a wider cone of fire - but therefore lower accuracy.
Component: Grip
A grip modification changes the design of the handle for sidearm weapons. You can change this component for revolvers and pistols.
Basic Grip
Ironwood Grip
Ebony Grip
Pearl Grip
Component: Iron sights
Iron sights make it easier to aim your weapon. This modification is available for all firearms except sniper rifles. While aiming a weapon without a scope in first-person view, pressing down will toggle the iron sights view on and off.
Stock Sights: Default component on allweapons (with the exception of sniper rifles).
Improved Sights: Increase accuracy by enabling better target acquisition.
Component: Scopes
Sopes are available for repeaters and rifles. While aiming a weapon with a scope, pressing will toggle the the full-screen zoom scope view on and off. Note that this is not possible with sniper rifles, though.
No Scope: No zoom (not available for sniper rifles)
Short Scope Low-level zoom
Medium Scope Medium level zoom
Long Scope High-level zoom
Component: Stock
The stock modification changes the grain texture of the wooden sections of longarm weapons (repeaters, rifles and shotguns, including the sawn-off shotgun).
Basic Grain
Straight Grain
Wide Grain
Component: Wrap
Leather wraps help to preserve the condition of weapons against wear from usage and the elements. This is available for repeaters, rifles and shotguns (including the sawn-off shotgun).
No Wrap Default degradation.
Wrap Reduces weapon degradation by 10%. This stacks with other similar effects.
Modification Lists
All Longarm Weapons
Components
Category
Item
Price
Barrel
No Rifling
-
Improved Rifling
48.00
Iron Sights (*)
Stock Sights
-
Improved Sights
20.00
Stock
Basic Grain
-
Straight Grain
42.00
Wide Grain
60.00
Wrap
No Wrap
-
Cloth Wraps
free
Leather Wrap
40.00
(*) Unavailable for the rolling block and the carcano rifle
You can only carry a set number of weapons at a time. When you require specific equipment to complete objectives, move close to your horse's saddle and hold / to display the wheel menu, where you can move through tabs with /. As you gradually acquire multiple weapons within the same category, tilt in the appropriate direction and tap / or / to cycle through the available choices.
The weapons you select will be the ones you will be taking with you when you move away from your horse. Choosing the right loadout is vitally important prior certain missions that might require specialized tools - such as shotguns for crowd control, the bow to perform silent kills, or sniper rifles for long-distance eliminations.
General Combat
Stick to Your Guns: The more you use a particular weapon, the more familiar your character will become with it. Improved reload speeds, along with decreased reticule settle time and recoil shake are the main benefits associated with using the same weapon in combat over time.
Cleaning Up: Use Gun Oil to maintain your weapons – a poorly-maintained weapon will suffer from decreased fire rate and damage, as well as longer reload time – while occasional maintenance will keep your weapons at peak performance.
Take a Breath: When aiming at a mid- or long-range target, pay attention to the size of the circle around your reticule. With certain weapons, aiming for an extra moment will tighten your aim for a more accurate shot.
Shoot from the Hip: Alternatively, rapidly hip-firing in close-combat situations, instead of taking the time to aim with //, can help you take down multiple enemies quickly.