Weapons

Sidearms, Rifles, Throwables and Melee weapons that can be found or purchased in the game. Prices, Statistics and Rank required to unlock them in Red Dead Online.

Categories

  • Pistols are compact firearms that are not as powerful as revolvers but can hold more ammunition. They can also be reloaded quickly.
  • Revolvers are six-chambered sidearms that offer greater damage and accuracy than pistols, but slower reload times.
  • Rifles are ranged longarms that offer great accuracy and power, but usually have a low rate of fire.
  • Repeaters provide a superiior rate of fire and ammunition capacity to rifles, but lower accuracy and damage.
  • Sniper rifles grant excellent damage and precision over long distances.
  • Shotguns shoot a batch of buckshot. They are effective only when a fight is practically toe-to-toe, though they are peerless when it comes to clearing a room or holding a narrow choke point. They are even more impactful with slug ammunition.
  • The Bow is a silent and accurate weapon, ideal for stealth kills and hunting. Various kinds of arrows can be crafted and used for specific benefits.
  • Melee weapons are perfect for brawls and situations where it's not possible to carry a gun.
  • Throwables are an alternative to the bow if you need to eleminate a target quickly. If stealth is not required, volatile area-of-effect weapons such as fire bottles and dynamite can decimate groups of enemies in close proximity.
  • The lasso enables you to rope certain animals and to immobilize enemies. Once you've temporarily incapacitated someone with a lasso, keep / held as you approach them and then press / to hogtie them. The hogtied individual can then be looted, picked up, carried and placed on your horse. Lassoed targets will break free after a short time if you fail to hogtie them. Hogtied individuals may escape their bonds after a while if left unattended for too long.

Weapon Stats

Each weapon has six main stats that determine its efficiency. The first five parameters are normalized approximations based on other weapons, with higher totals indicating superior performance in the corresponding categories.

  • Damage: The damage each shot will deal when hitting a target.
  • Range: An approximation of both the maximum lock-on range of the weapon and its maximum fire range. Both of these scale based on the weapon's class.
  • Fire Rate: How many bullets can be fired per second.
  • Reload: How quick it is to reload one bullet; the time it takes for a full reload, divided by the number of bullets.
  • Accuracy: How focused the weapon's spread is when you aim it, as indicated by the size of the reticle.
  • Condition: The current mechanical status of the weapon, which in turn affects the other stats.

When you purchase a new weapon, its stat bars will look like the following diagram:

  • The white section of a bar represents its current value. The larger it is, the more effective the weapon will be in the corresponding field. For instance, a large Damage white section means that each shot will hit harder. You will notice that white bar sections gradually shrink as you use your firearms and expose them to environmental effects such as water and mud. You can reverse this process by cleaning the weapon.
  • The gray section of a bar represents its theoretical maximum potential. You can develop a weapon's potential in two ways:
    • By equipping it with components, such as a long barrel or improved rifling. These are available at all gunsmiths via the Customize option.
    • By firing specialized ammunition. Different types of cartridges can be purchased, crafted or looted. Each ammo type has its uses. For example,express cartridges will significantly increase the damage you deal - and therefore extend the weapon's damage bar.

If you equip a weapon with the relevant components and ammunition, it's possible for the white section of a bar to fill the gray section completely. This illustrates the fact that the stat in question has reached its maximum potential for that firearm.

Conversely,if you allow a weapon to degrade,you will see the gray bar sections extending toward the left. This reflects the fact that the weapon is losing some of its efficiency and requires maintenance.

  • The black section of a bar can never be attained: it is outside of the weapon's potential.

Weapons gradually deteriorate in condition due to usage and environmental factors. Allowing them to become dirty or rusty will lead to lower damage, slower cocking, and longer reloads. It is therefore recommended to regularly maintain your arsenal.

Degradation Process

You can keep track of the condition of a weapon via the weapon wheel. Look below the five main stat bars to find a "condition" bar. Initially, this is fully white - which corresponds to an optimal condition. Over time, you will notice that the right end of the bar becomes gray, indicating that the degradation process has begun, and that weapon's potential has been lowered. This is also reflected visually, with the weapon in question showing signs of wear and tear.

There are three different hidden parameters that determine weapon deterioration:

  • Soot - Shooting the weapon will cause it to slowly degrade. A weapon will go from best condition to worst condition after being fired a certain number of times.
  • Rust - Rust appears when the weapon is submerged in water or deep snow (including when holstered). It will take a set number of seconds for a weapon exposed to water to go from best condition to worst condition.
  • Dirt - Dirt stains a weapon when it is submerged in deep mud (even when holstered). It will take a set number of seconds for a weapon exposed to mud to go from best condition to worst condition.

Degradation has the following detrimental effects on your weapons, applied in a gradual and proportionalmanner:

  • The damage caused by the weapon is reduced.
  • The weapon's fire rate is reduced.
  • If applicable, the weapon's cocking speed is slowed down.
  • The time it takes to reload will be increased.

Slowing Degradation

There are several items that can reduce wear and tear on your weapons. Their effects stack, making it possible to spend less time on maintenance with your firearms.

More generally, it is usually sensible to stow your preferred weapons on your horse should you need to spend an extended time in proximity to mud, water or snow. If there is no real danger of attack when you are engaged in activities that will directly affect weapon condition (such as swimming to reach collectibles), it might be better to just take a disposable sidearm along for emergencies.

Degradation-Slowing Items

Item Type Slowing Availability
Weapon Wrap Component -10% Gunsmith. Only available for repeaters, rifles and shotguns.
Beaver Tooth Trinket Trinket -10% Crafted from beaver tooth and jewelry at Gus Macmillan.

Maintaining Weapons

You should maintain your weapons to negate the effects of degradation. There are two methods: manual upkeep,or employing the services of a gunsmith. Both will also remove visual effects such as soot, rust, and dirt from the weapon.

Manual Cleaning

You can clean your firearms yourself as long as you own gun oil - an item sold at the gunsmith. You will also regularly find gun oil as you loot enemies.

To maintain a weapon, select it in the wheel menu and press . Any deterioration affecting your five stat bars will be represented by red segments. Press to clean it, consuming a gun oil item but restoring all stats to their current maximum value.

Gunsmith Cleaning

You can also pay a gunsmith to clean your weapons. Just like manual cleaning, this restores them to perfect condition.

Note that a weapon can be customized by a gunsmith only if it is perfectly clean.

Ammunition & Projectiles

There are several types of ammunition. Some of these possess special properties that can help in specific situations.

  • High velocity cartridges increase range and penetration through enemies.
  • Split point cartridges cause increased damage on impact.
  • Express and explosive cartridges maximize your damage output.
  • Small game arrows enable you to aquire better quality pelts when hunting small animals.
  • Poison arrows are perfect to take down big animals quickly.
  • Fire arrows and dynamite arrows offer increased damage potential over a wide radius.

You can change the ammunition type currently in use via the weapon wheel: use while selecting a weapon to browse through the varieties you have to hand.

Ammunition can be obtained in multiple ways:

  • Bought from gunsmiths
  • Created via crafting
  • Looted from dead enemies
  • Found as a collectible

The type of ammunition you choose can play a decisive role, both during shootouts and when hunting. The following tables offer an overview of all the options at your disposal.

Firearm Ammunition

Icon Type Availability Compatibility Note
Regular Purchased   Standard ammo
High Velocity Purchased   Damage + 5, Range + 10
Split Point Crafted (regular cartridge + hunting knife) Pistols, revolvers, repeaters, rifles, and sniper rifles Damage + 5, Accuracy + 10
Express Purchased   Damage + 15
Explosive Crafted (express cartridge + animal fat)   Damage + 25, explosive effect
Varmint Purchased Varmint rifle Standard ammo
Shotgun Shells - Regular Purchased   Standard ammo
Shotgun - Slug Purchased   Range + 5, accuracy + 20
Shotgun - Incendiary Buckshot Crafted (regular shotgun shell + moonshine) Shotguns Damage + 15, incendiary effect
Shotgun - Explosive Slug Crafted (shotgun shell + animal fat)   Damage + 25, range +5, accuracy +20, explosive effect

Arrows

Icon Type Availability Note
Arrow Purchased Standard arrow
Improved Arrow Crafted (arrow + flight feather) Damage +15
Small Game Arrow Crafted (arrow + regular shotgun shell + flight feather) Damage +20
Poison Arrow Crafted (arrow + oleander sage + flight feather) Damage +5
Fire Arrow Crafted (arrow + animal fat + flight feather) Damage +20, incendiary effect
Dynamite Arrow Crafted (arrow + dynamite + flight feather) Damage +40, explosive effect

Throwables

Icon Type Availability Note
Dynamite Purchased Regular explosive; can be lit while in hand and thrown, or planted and fired at
Volatile Dynamite Purchased + Crafted (dynamite + animal fat + high velocity cartridge) Damage + 10
Fire Bottle Purchased + Crafted (alcohol + animal fat) Sets an area ablaze on impact
Volatile Fire Bottle Purchased + Crafted (moonshine + animal fat) Damage +10
Throwing Knife Purchased Standard Knife
Improved Throwing Knife Crafted (throwing knife + eagle/hawk feather) Damage +10, Range +5, Accuracy +5
Poison Throwing Knife Crafted(throwing knife + oleander sage) Damage +10
Tomahawk Purchased Standard Tomahawk
Improved Tomahawk Crafted(tomahawk + eagle/hawk feather) Damage +10, Range +5
Ancient Tomahawk Purchased at a Fence Same behavior as a standard tomahawk, with a unique visual model

Weapon Acquisition

While gunsmiths offer the widest variety of stock, other vendors sell selected firearms and weapons.

Gunsmiths

Weapon Category Lvl RDO$ Gold Note
Bolt-Action Rifle Rifles 7 216.00 9  
Bow and Arrows Thrown Weapons 10 124.00 5  
Carbine Repeater Repeaters 1 90.00 4  
Carcano Rifle Sniper Rifles 50 456.00 19  
Cattleman Revolver Revolvers 1 50.00 2  
Double-Action Revolver Revolvers 17 127.00 6  
Double-Barreled Shotgun Shotguns 30 185.00 8  
Elephant Rifle Rifles 1 580.00 24 Naturalist
Evans Repeater Repeaters 1 300.00 12  
Hunting Knife Melee Weapons 1      
Improvw Bow and Arrows Thrown Weapons 1 275.00 11 Naturalist
Lancaster Repeater Repeaters 12 243.00 10  
Lasso Thrown Weapons 1      
LeMat Revolver Revolvers 1 317.00 13  
Litchfield Repeater Repeaters 18 348.00 14  
Mauser Pistol Pistols 34 600.00 24  
Navy Revolver Revolvers 1 275.00 11  
Pump Action Shotgun Shotguns 5 266.40 11  
Rare Shotgun Shotguns 1 258.00 11  
Reinforced Lasso Thrown Weapons 1 350.00 14 Bounty Hunter
Repeating Shotgun Shotguns 11 434.40 18  
Rolling Block Rifle Sniper Rifles 13 411.00 17  
Sawed-Off Shotgun Shotguns 19 111.00 5  
Schofield Revolver Revolvers 9 192.00 8  
Semi Automatic Pistol Pistols 22 537.00 22  
Semi-Auto Shotgun Shotguns 42 540.00 22  
Springfield Rifle Rifles 38 156.00 7  
Varmint Rifle Rifles 8 72.00 3  
Volcanic Pistol Pistols 21 270.00 11  

Ammunition

Item Variant Rank Price
Arrows Regular 1 0.20
Pistol Cartridges Regular 1 0.40
Express 31 0.60
High Velocity 41 1.00
Repeater Cartridges Regular 1 0.60
Express 31 0.80
High Velocity 41 1.00
Revolver Cartridges Regular 1 0.40
Express 31 0.60
High Velocity 41 0.80
Rifle Cartridges Varmint 1 0.40
Regular 1 0.60
Express 31 0.80
High Velocity 41 1.20
Shotgun Shells Regular 1 0.40
Shotgun Slug 44 0.60

Accessories

Item Variant Rank Price
Bandolier Coburn Bandolier 1 187.50
Espinal Double Bandolier 1 324.25
Higgins Bandolier 1 229.50
Marino Bandolier 1 166.00
Salizzo Double Bandolier 1 358.50
Gun Belt Bandit Gun Belt 40 13.25
Bolger Gun Belt 61 27.50
Deadboot Gun Belt 12 10.25
Embossed Gunslinger Gun Belt 81 2 Gold
Embossed Horsemanship Gun Belt 94 62.50
Explorer Gun Belt 50 26.25
Gunslinger Gun Belt 44 1 Gold
Horsemanship Gun Belt 17 11.25
Rope Gun Belt 32 1 Gold
Sharpshooter Gun Belt 88 37.50
Studded Bandit Gun Belt 98 3 Gold
Studded Explorer Gun Belt 71 32.50
Woven Pistol Gun Belt 64 29.00
Holster Bandit Holster 42 10.00
Bolger Holster 56 28.25
Deadboot Holster 25 7.75
Embossed Gunslinger Holster 86 2 Gold
Embossed Horsemanship Holster 96 47.00
Explorer Holster 52 19.75
Gunslinger Holster 47 1 Gold
Horsemanship Holster 25 8.50
Rope Holster 34 1 Gold
Sharpshooter Holster 91 20.75
Studded Bandit Holster 99 3 Gold
Studded Explorer Holster 76 24.50
Woven Pistol Holster 66 21.75

Madam Nazar

Weapon Category Gold Note
Águila Machete Melee Weapons 6 Collector rank 5

Lucky's Cabin

Weapon Category Lvl RDO$ Gold Note
Lowry's Revolver Revolvers 1 - - (*)
(*) To unlock the Lowry's Revolver in Red Dead Online, you must first obtain the Navy Revolver in GTA Online by solving the Los Santos Slasher mystery and killing the Slasher. Then, you must get 50 kills with the Navy Revolver in GTA Online.

Fences

Weapon Category Lvl RDO$ Gold Note
Ancient Tomahawk Thrown Weapons 1 5.50    
Bolas Thrown Weapons 1 30.00 2 Bounty Hunter Rank 10
Brookstone Bolas Thrown Weapons 1 100.00 4 Bounty Hunter Rank 21
Cleaver Thrown Weapons 15 8.00    
Dynamite Thrown Weapons 16 1.00    
Fire Bottle Thrown Weapons 24 0.75    
Flammable Moonshine Thrown Weapons 1 20.00 1 Moonshiner Rank 5
Gravesend Bolas Thrown Weapons 1 75.00 3 Bounty Hunter Rank 21
Hammer Melee Weapons 1 75.00 3 Trader Rank 1
Hatchet Thrown Weapons 28 4.25    
Hawkmoth Bolas Thrown Weapons 1 120.00 5 Bounty Hunter Rank 21
High Roller Double-Action Revolver Revolvers 1 190.00 8  
Hunter Hatchet Thrown Weapons 1 5.00    
Jawbone Knife Melee Weapons 1 105.00 5  
Lance Knife Melee Weapons 1 125.00 5 Trader Rank 5
Machete Melee Weapons 32 40.00 2  
Throwing Knife Thrown Weapons 8 2.50    
Tomahawk Thrown Weapons 36 4.00    

Weapon Customization

Weapon customization enables you to apply component and style changes to weapons that you own via the service of a gunsmith.

Modification Overview

Most component modifications directly affect the performance of weapons. Applying upgrades to your firearms will give you an extra edge in combat.

Style modifications are purely cosmetic, enabling you to personalize your weapons in accordance with your preferences.

Component: Barrel length
Barrel length is designed to improve the accuracy of weapons. This component is available for revolvers, pistols and shotguns (with the exception of the sawed-off shotgun).
  • Short Barrel: Default component on all weapons of the above categories (except the Schofield revolver, which comes equipped with along barrel).
  • Long Barrel: Increases accuracy due to a narrower cone of fire.
Component: Barrel rifling
Barrel rifling is the helical pattern inside the barrel designed to spin the projectile on exit, increasing velocity and range.
  • Standard Rifling: Default component on all weapons.
  • Improved Rifling: Weapon range is increased by 10%; damage fall-off ranges are also increased by 1O%, making weapons more effective at long distances. When used on shotgun weapons with buckshot ammunition equipped, spread is increased, leading to a wider cone of fire - but therefore lower accuracy.
Component: Grip
A grip modification changes the design of the handle for sidearm weapons. You can change this component for revolvers and pistols.
  • Basic Grip
  • Ironwood Grip
  • Ebony Grip
  • Pearl Grip
Component: Iron sights
Iron sights make it easier to aim your weapon. This modification is available for all firearms except sniper rifles.
While aiming a weapon without a scope in first-person view, pressing down will toggle the iron sights view on and off.
  • Stock Sights: Default component on allweapons (with the exception of sniper rifles).
  • Improved Sights: Increase accuracy by enabling better target acquisition.
Component: Scopes
Sopes are available for repeaters and rifles. While aiming a weapon with a scope, pressing will toggle the the full-screen zoom scope view on and off. Note that this is not possible with sniper rifles, though.
  • No Scope: No zoom (not available for sniper rifles)
  • Short Scope Low-level zoom
  • Medium Scope Medium level zoom
  • Long Scope High-level zoom
Component: Stock
The stock modification changes the grain texture of the wooden sections of longarm weapons (repeaters, rifles and shotguns, including the sawn-off shotgun).
  • Basic Grain
  • Straight Grain
  • Wide Grain
Component: Wrap
Leather wraps help to preserve the condition of weapons against wear from usage and the elements. This is available for repeaters, rifles and shotguns (including the sawn-off shotgun).
  • No Wrap Default degradation.
  • Wrap Reduces weapon degradation by 10%. This stacks with other similar effects.

Modification Lists

All Longarm Weapons

Components
Category Item Price
Barrel No Rifling -
Improved Rifling 48.00
Iron Sights (*) Stock Sights -
Improved Sights 20.00
Stock Basic Grain -
Straight Grain 42.00
Wide Grain 60.00
Wrap No Wrap -
Cloth Wraps free
Leather Wrap 40.00
(*) Unavailable for the rolling block and the carcano rifle
Styles | Modifications
Category Item Price
Engravings | Inlay Metals Iron 39.00
Nickel 41.00
Blued Steel 42.00
Blackened Steel 42.75
Browned Steel 44.25
Brass 48.00
Silver 54.00
Gold 69.00
Blue Enamel 489.00
Red Enamel 489.00
Engravings | Barrel, Frame, Lever, Block, Trapdoor, Bolt, Trigger Guard None 3.00
Baroque 39.00
Art Nouveau 49.50
Victorian 73.00
Ornamental 144.00
Carvings | Grip None 1.00
Buck Scene 48.00
Wolf Scene 50.00
Eagle Scene 50.00
Ram 65.00
Flying Eagle 70.00
Bear 74.00
Varnish | Stock Birch 9.00
Mahogany 14.50
Black Walnut 13.75
Maple 12.25
Bocote 18.00
Mesquite 14.75
Dark Rosewood 16.25
Myrtle 16.50
Bubinga 13.00
Rosewood 16.00
Cocobolo 11.00
Wild Cherry 17.25
Ebony 18.50
Bright Maple 15.50
Walnut 17.25
Dark Walnut 20.00
Leather Hazelnut 9.50
Chestnut 12.00
Olive 16.00
Walnut 17.25
Brick Red 19.50
Tobacco 13.00
Chocolate 21.00
Pebble 14.75
Styles | Metals
Category Iron Nickel Blackened Steel Browned Steel Brass Silver Gold
Barrel 1 G 1 G 2 G 2 G 2 G 3 G 5 G
Frame 1 G 1 G 2 G 2 G 2 G 3 G 5 G
Hammer 1 G 1 G 2 G 2 G 2 G 3 G 5 G
Lever, Block, Trapdoor, Bolt, Trigger Guard 1 G 1 G 2 G 2 G 2 G 3 G 5 G
Sight 1 G 1 G 2 G 2 G 2 G 3 G 5 G
Trigger 1 G 1 G 2 G 2 G 2 G 3 G 5 G

All Sidearm Weapons

Components
Category Item Price
Barrel Length (*) Short Barrel -
Long Barrel 48.00
Barrel Rifling (*) No Rifling -
Improved Rifling 60.00
Iron Sights Stock Sights -
Improved Sights 15.00
(*) The sawed-off shotgun doesn't have barrel customization options; it shares the same stock and wrap options as longarm weapons.
Styles | Modifications
Category Item Price
Engravings | Inlay Metals Iron 29.25
Nickel 31.25
Blued Steel 32.25
Blackened Steel 33.00
Browned Steel 34.50
Brass 38.25
Silver 44.25
Gold 59.25
Blue Enamel 479.25
Red Enamel 479.25
Engravings | Barrel, Cylinder(*), Bolt, Frame None 3.00
Baroque 29.25
Art Nouveau 36.75
Victorian 54.75
Ornamental 108.00
Carvings | Grip None -
Rattlesnacke 31.00
Scorpion 34.50
Puma 40.00
Deer 43.50
Eagle 38.25
Buck 48.00
Varnish Birch 9.00
Mahogany 14.50
Black Walnut 13.75
Maple 12.25
Bocote 18.00
Mesquite 14.75
Dark Rosewood 16.25
Myrtle 16.50
Bubinga 13.00
Rosewood 16.00
Cocobolo 11.00
Wild Cherry 17.25
Ebony 18.50
Bright Maple 15.50
Walnut 17.25
Dark Walnut 20.00
(*)Instead of cylinder engravings, the sawed-off shotgun has trigger guard engravings
Styles | Metals
Category Iron Nickel Blackened Steel Browned Steel Brass Silver Gold
Barrel 1 gold 1 gold 2 gold 2 gold 2 gold 3 gold 5 gold
Cylinder 1 gold 1 gold 2 gold 2 gold 2 gold 3 gold 5 gold
Frame 1 gold 1 gold 2 gold 2 gold 2 gold 3 gold 5 gold
Hammer 1 gold 1 gold 2 gold 2 gold 2 gold 3 gold 5 gold
Sight 1 gold 1 gold 2 gold 2 gold 2 gold 3 gold 5 gold
Trigger 1 gold 1 gold 2 gold 2 gold 2 gold 3 gold 5 gold

Weapon Type-Specific Modifications

All Repeaters All Shotguns (*) All Rifles All Sniper Rifles
Component: Scope Price Component: Barrel Price Component: Scope Price Component: Scope Price
No Scope - Short Barrel - No Scope - Short Scope 30.00
Short Scope 30.00 Long Barrel 43.20 Short Scope 30.00 Medium Scope -
  (*) Except sawed-off shotgun Medium Scope 60.00 Long Scope 100.00

Weapon-Specific Modifications

Cattleman Revolver, Double-Action Revolver, Mauser Pistol, Schofield Revolver, Semi-Automatic Pistl, Volcanic Pistol
Component: Grip Price
Basic Grip -
Ebony Grip 24.00
Ironwood Grip 40.00
Pearl Grip 60.00
Sawed-Off Shotgun | Styles | Metals
Metal Iron Nickel Blued Steel Blackened Steel Browned Steel Brass Silver Gold
Barrel 1 gold 1 gold 1 gold 2 gold 2 gold 2 gold 3 gold 5 gold
Frame 1 gold 1 gold 1 gold 2 gold 2 gold 2 gold 3 gold 5 gold
Hammer 1 gold 1 gold 1 gold 2 gold 2 gold 2 gold 3 gold 5 gold
Sight 1 gold 1 gold 1 gold 2 gold 2 gold 2 gold 3 gold 5 gold
Trigger 1 gold 1 gold 1 gold 2 gold 2 gold 2 gold 3 gold 5 gold
Trigger Guard 1 gold 1 gold 1 gold 2 gold 2 gold 2 gold 3 gold 5 gold
Hunting Knife
Styles Item Price
Metals | Blade Iron 1 gold
Nickel 1 gold
Blued Steel 1 gold
Blackened Steel 2 gold
Browned Steel 2 gold
Brass 2 gold
Silver 3 gold
Gold 5 gold
Engravings | Inlay Materials Iron 124.75
Nickel 124.80
Blued Steel 125.00
Blackened Steel 124.00
Browned Steel 125.75
Brass 127.00
Silver 129.00
Gold 134.00
Blue Enamel 274.00
Red Enamel 274.00
Engravings | Blade None 1.00
Baroque 64.00
Skulls 124.00
Ornamental 35.00
Varnish | Grip Birch 9.00
Mahogany 14.50
Black Walnut 13.75
Maple 12.25
Bocote 18.00
Mesquite 14.75
Dark Rosewood 16.25
Myrtle 16.50
Bubinga 13.00
Rosewood 16.00
Cocobolo 11.00
Wild Cherry 17.25
Ebony 18.50
Bright Maple 15.50
Walnut 17.25
Dark Walnut 20.00

Weapon Loadout

You can only carry a set number of weapons at a time. When you require specific equipment to complete objectives, move close to your horse's saddle and hold / to display the wheel menu, where you can move through tabs with /. As you gradually acquire multiple weapons within the same category, tilt in the appropriate direction and tap / or / to cycle through the available choices.

The weapons you select will be the ones you will be taking with you when you move away from your horse. Choosing the right loadout is vitally important prior certain missions that might require specialized tools - such as shotguns for crowd control, the bow to perform silent kills, or sniper rifles for long-distance eliminations.

General Combat

  • Stick to Your Guns: The more you use a particular weapon, the more familiar your character will become with it. Improved reload speeds, along with decreased reticule settle time and recoil shake are the main benefits associated with using the same weapon in combat over time.
  • Cleaning Up: Use Gun Oil to maintain your weapons – a poorly-maintained weapon will suffer from decreased fire rate and damage, as well as longer reload time – while occasional maintenance will keep your weapons at peak performance.
  • Take a Breath: When aiming at a mid- or long-range target, pay attention to the size of the circle around your reticule. With certain weapons, aiming for an extra moment will tighten your aim for a more accurate shot.
  • Shoot from the Hip: Alternatively, rapidly hip-firing in close-combat situations, instead of taking the time to aim with //, can help you take down multiple enemies quickly.

Weapon Sheets

Revolvers

Weapon Ammo Max Fire Rate Reload Damage Range Accuracy Overall
Cattleman Revolver 6 200 75 67 42 50 67 60
Double-Action Revolver 6 200 82 70 38 50 50 58
High Roller Double-Action Revolver 6 200 82 70 38 50 50 58
Lemat Revolver 9 200 60 58 50 50 68 57
Lowry's Revolver 6 200 72 50 52 55 80 61
Navy Revolver 6 200 72 50 52 50 72 59
Schofield Revolver 6 200 70 64 46 50 70 60

Pistols

Weapon Ammo Max Fire Rate Reload Damage Range Accuracy Overall
Mauser Pistol 10 100 80 75 36 50 62 60
Semi Automatic Pistol 8 100 85 80 33 50 65 62
Volcanic Pistol 8 100 50 60 57 50 72 57

Rifles

Weapon Ammo Max Fire Rate Reload Damage Range Accuracy Overall
Bolt-Action Rifle 5 100 37 55 72 75 82 64
Elephant Rifle 2 20 40 45 90 35 37 49
Springfield Rifle 1 100 30 43 80 75 78 61
Varmint Rifle 14 100 65 68 42 60 76 62

Repeaters

Weapon Ammo Max Fire Rate Reload Damage Range Accuracy Overall
Carbine Repeater 7 200 53 73 60 65 73 64
Evans Repeater 22 200 62 62 50 65 74 62
Lancaster Repeater 14 200 59 70 55 65 76 65
Litchfield Repeater 16 200 50 65 65 65 68 62

Shotguns

Weapon Ammo Max Fire Rate Reload Damage Range Accuracy Overall
Double-Barreled Shotgun 2 60 60 45 65 35 30 47
Pump Action Shotgun 5 60 47 60 61 35 37 48
Rare Shotgun 2 60 60 45 65 35 30 47
Repeating Shotgun 6 60 50 63 61 35 34 48
Sawed-Off Shotgun 2 60 60 50 65 30 25 46
Semi-Auto Shotgun 5 60 55 56 57 35 40 48

Sniper Rifles

Weapon Ammo Max Fire Rate Reload Damage Range Accuracy Overall
Carcano Rifle 6 100 40 70 75 80 85 70
Rolling Block Rifle 1 100 27 38 85 80 85 63

Longarm Back

Weapon Ammo Max Fire Rate Reload Damage Range Accuracy Overall
Bow and Arrows 1 40 30 40 60 40 80 50

Throwables

Weapon Ammo Max Fire Rate Reload Damage Range Accuracy Overall
Ancient Tomahawk - 1 - - 60 25 25 36
Bolas - 3 - - 10 35 25 23
Brookstone Bolas - 3 - - 10 35 25 23
Cleaver - 1 - - 60 25 25 36
Dynamite - 8 - - 90 25 25 46
Fire Bottle - 8 - - 70 25 25 40
Flammable Moonshine - 8 - - 20 10 - 15
Gravesend Bolas - 3 - - 10 35 25 23
Hatchet - 1 - - 60 25 25 36
Hawkmoth Bolas - 3 - - 10 35 25 23
Hunter Hatchet - 1 - - 60 25 25 36
Lasso - 1 - - 10 22 25 19
Throwing Knife - 8 - - 50 25 40 38
Tomahawk - 3 - - 60 25 25 36

Melee

Weapon Ammo Max Fire Rate Reload Damage Range Accuracy Overall
Águila Machete - 1 - - 55 10 - 32
Hammer - 1 - - 40 10 - 25
Hunting Knife - 1 - - 50 10 - 30
Jawbone Knife - 1 - - 50 10 - 30
Lance Knife - 1 - - 50 10 - 30
Machete - 1 - - 55 10 - 32
Fist - - - - 30 10 - 20