Call To Arms - MacFarlane's Ranch
"Call To Arms - MacFarlane's Ranch" is a Call To Arms Telegram Mission for 1-4 players.
Mission Overview
Defend MacFarlane's Ranch from 10 waves of increasingly more numerous and dangerous attackers. Your score is displayed to the left of the timer. To the right of the timer shows the top or second placed player, if you have the top score.
All players will retain whatever weapons and equipment they had equipped prior to launching the game mode and will be given 5 minutes to prepare. There are various weapons, ammo crates and healing items for the players to use. These items can be picked up once and, with the exception of ammo crates, will not replenish. Advice is for all players to be well-stocked on both ammo and equipment before launching Call to Arms. Ammo crates restock at the end of each wave. There are also explosive crates and -boxes spread about which can be detonated by both players and enemies. At later waves, Maxim Guns will also become available for use.
Additionally, there are a total of 10 NPC allies the players can interact with to make them follow the player and instructed to set up defensive positions in various places. These NPC allies are armed and will assist the players by shooting enemies on sight but can also be injured and killed by the enemies. Injured allies can be healed by interacting with them between waves. Every time an NPC ally dies, a prompt will appear on screen showing ho many of them remain. If all NPC allies die, the game will end with "Overrun" ending, even if the players successfully complete all waves.
As a wave has been successfully completed, a 60-second-long (decreasing to 30 seconds) intermission will commence, any dead players will respawn and players will have the opportunity to restock on ammunition, heal themselves and any injured NPC allies and prepare for the next wave, which begins once the intermission time runs out.
Mission Enemies
The number of enemies spawned increases (24 enemies on Wave 1, ending at 80 enemies on Wave 10), they start arming themselves with better weapons, arrive onto the play area mounted on horseback or riding on wagons. After Wave 5, more dangerous types of enemies will appear, wielding Melee Weapons, highly resistant to all forms of bullet damage, and with armored wagons with Machine Guns.
Mission Reward
Surviving all 10 waves, the final reward will be 300$, 1 Gold bar and XP.
The game ends "Defended", if you survive to the end of Wave 10 with at least one NPC ally remaining alive. The game ends "Overrun", if all players are killed or all NPC allies are killed.

and yourself for the first wave. Approach an ally and lock-on to instruct them to follow you. Choose a defensive position for your allies and for yourself. 